![]() ![]() In the case of Savage Roar, we removed it. In the case of Bloodtalons and Brutal Slash, we added alternatives for players who want most of the power without the complexity. The challenge with these types of abilities, especially in Dragonflight’s talent trees, is that if they’re strong, they can feel required. Feral has some talents that increase the complexity of its rotation in exchange for power. We pay a lot of attention to gameplay complexity. We’ve also returned a lot of Berserk’s current power to the first point you spend in it, while keeping some additional talents to make it stronger (and adding some new ones). These new tools should also enable you to get full value out of every combo point in AOE combat. There are also new talents to do things like briefly increase all Rip damage, consume part of Rip’s duration to deal some of its damage instantly, or make Ferocious Bite hit nearby bleeding targets. Primal Wrath has been moved near the top of the tree to give Feral an AOE combo point spender early. We’ve added several options to make Bleeds more interesting or useful in different situations. We’ve changed or removed any effects that dynamically extend bleed duration, so maintaining bleeds will always be a part of your rotation. Our goal for this tree is to get back to bleeds, especially Rip, being the center of your damage and gameplay again, with Ferocious Bite adding additional damage when you have the combo points for it. ![]() ![]() In 9.2.5, Ferocious Bite is extremely powerful (and extends Rips with Sabertooth), which can lead to it taking over your rotation. Here’s some of what we’re intending with these changes.Īt its core, Feral’s gameplay is about applying and maintaining powerful bleeds on enemies, then spending additional combo points on Ferocious Bites for more damage. These are some meaty changes you can really sink your claws into, with new talents, lots of revisions, and changes to the tree layout. Greetings, Feral Druids! We’re excited to share that there is a new version of the Feral tree in the next Beta update. This updated talent version will be available for testing in a future update, and we’re hoping you’ll try it out and let us know what you think. May be applied to a maximum of 3 targets.Immolation Aura bonus damage on Wounded targets reduced to 45% (was 65%).Burning Wound DoT damage reduced by 25%.Burning Wound DoT applied by Throw Glaive (was Demon’s Bite).So, the following adjustments are currently planned (and as always, are subject to change): But we are less comfortable carrying that gameplay forward as a more permanent talent choice, and will be testing a slightly modified talent version of Burning Wound that intends to streamline gameplay and solidify an identity as an effect that is at its best in low target count scenarios. When it is one legendary choice among many and contained to a limited window of time as with the Shadowlands version, the divergent rotational gameplay required by it can be novel and appropriate. This is a concern we’ve heard echoed from many sources and have been thinking about as well. Still concerned about Burning Wounds (BW) and how you have to apply it.
0 Comments
Leave a Reply. |